Get Seal Piece at Water Slums Mission. Does anybody have some tactics on how to beat that mission? Am I the only one who hates this part? I've done it at least 20 times and its brutal!! Activate Dark Jak (permitted you have Dark Jak available - it's must for me before going into this mission because it autosaves), dark bomb the ocean which.
Walkthrough: Part ThreeObjective: Drain Sewers tofind StatueKrew tells Jak and Daxter that one of his heists long agowent awry, resulting in a priceless statue and a ruby key being lost in aflooded portion of the sewers. He wants the heroes to go down there and helpfetch the key for him. Although they're back in the sewers, Jak and Daxter willhave to go through a very different route this time. Get to the southwest partof the sewers to enter a long corridor with a twisted metal walkway.
The heroeshave to ride the jet board across it, because they need the jet board's highspeed to cruise along the sloped portions of the walkway without falling ontothe hot pipes below.At the other end, find and hit the valve to drain thewater a bit. (The statue can be seen under the water in this room.) That shouldallow the heroes to take the corridor to the northeast, towards a large floodedroom. Keep going northeast to find another corridor that leads to the southeast.Go to the end there to find a second valve. Hit it to drain even more water.
Nowgo back to the large flooded room. Watch out for the exposed machinery along theway. For the spinning blades that jut out from the ground, they tend to shiftjust as Jak and Daxter approach them, so they should maneuver past them withcaution. If they wish, the heroes can walk and swim instead of using the jetboard.Now take the northwest corridor of the large floodedroom. Jump over or dive underneath the spinning shafts. Use the ramp to leapover the large turbine.
Find and hit a third valve at the end to drain off allthe water. Now return to the room with the first valve. Use the jet board toclimb any ramps that are too steep to walk on. At the statue of Mar, Jak andDaxter will pick up the ruby key.
They should now return to the city. Take thepath that goes west, and after dropping down from a high ledge, look back alongthe walls to find a Precursor Orb.Objective: Hunt Haven ForestMetal Heads (Kill 30 Metal Heads)Back at the Hip Hog Saloon, Daxter tries to impress Tesswhile Jak is asked by Sig to take out several Metal Heads with camouflagecapability at Haven Forest. The heroes can reach the forest via the mountaintemple area. The heroes should enter Haven Forest with full ammo if possible.There are thirty Metal Heads for them to waste, and their locations arerepresented by the green dot markers on the map. Although these Metal Heads cancloak, they give off some sparks as they move about, and the heroes can stillaim at them if they're close enough. Once the heroes blow away all the MetalHeads, they should return to the city.Objective: Win Class 3 Raceat StadiumJak and Daxter check in with the race team leader at thegarage, only to find themselves being unwelcomed again.
This time, however,Daxter speaks up, and the leader - better known as Keira - is happy to see herold buddies alive and more or less well. After a small chat, Jak and Daxter haveto go to the race track. If they can win the championship, they can get closerto Baron Praxis.Find the bike marked by a shaft of light at the stadium.Jump onto it and prepare to race. To win, Jak has to place first after fivelaps. If he crashes hard into a wall or flies off the track, he'll die.
If hewants to use a turbo boost, he must pick up a turbo charge first. He can stockup to a maximum of three turbo charges.To improve his chances of winning, Jak should anticipatethe turns and control his speed. At the tunnel section, he should slow down abit for the sharp right turn, or else he might drop off of the track. Shortlyafter that turn, there's a pit with a ramp before it.
He should hop as hereaches the top of the ramp, so he'll clear the pit safely. (He should not use aturbo boost on this ramp, or else he might smash into the high wall and getkilled.) Another way around this pit is to drive along the extreme sides of thetrack. And watch out for the hairpin turn shortly after this pit.When Jak wins the trophy, Ashelin will show up andcaution him about Erol, the Krimzon Guard Captain who also happens to be thecurrent racing champion in the city.Objective: Destroy 5 HellcatCruisersTorn wants Jak and Daxter to send a very violent messageto the Baron by having them destroy the five Hellcat Cruisers terrorizing themembers of the Underground. Hellcat Cruisers are just like the standard KrimzonGuard cruisers, only they are painted yellow, they pack twin machinegun turrets,and they cannot be stolen by the heroes. Go to where the green dot markers areon the map to find them.
(They are at the south town district and the slums.)The heroes can get a good start by driving up behind a Hellcat Cruiser inanother vehicle and then unloading a barrage of fire with the Vulcan. If thingsget too hot, the heroes can back off and retreat to the hideout or some otherplace, waiting for the guards to call off their pursuit before striking aHellcat Cruiser again.Objective: Get Seal Piece atDigVisiting Onin's hut, Jak and Daxter will listen to theseer as she tells them about the Tomb of Mar, where a Precursor Stone is beingkept. For the heroes to locate the tomb, they'll need the Seal of Mar, which hasbeen split into three pieces. One of those pieces is at the dig site, on aLurker Totem. The heroes can reach the dig site by taking the red transport shipat the port.Some new areas to the dig site have been opened up, butnow there are lots of Metal Heads hanging around the place, too. Jak and Daxtercan reach the new areas by grinding along a rail.
To proceed, they'll have toraise a wooden pillar by pressing five buttons scattered about the place. Go towhere the green dot markers are on the map to find them. To reach the northeastsections where the pillar is, the heroes will need to climb the scaffolding,grind a pipe, and then swing on the bar attached to a balloon. Precursor Orbscan also be found along the rocky ledges near the lava, on a high ledge past thepillar, and on top of the metal frame boxes that can be dive smashed.When the wooden pillar is fully raised, use it to reachthe high ledge and continue to the northwest section. Jump onto the rocksjutting out of the lava, and run across them quickly because they will sink.Swing across more bars attached to balloons, and then use the platforms of thewooden wheels to continue forwards.
Dash up the wooden walkways without gettinghit by the spiky balls that are dropped from the hatches above.When the heroes approach the Lurker Totem, Jak will pullthe piece of the Seal of Mar out from it. The heroes can climb up thescaffolding behind the totem to find a warp gate that leads back to the powerstation.Objective: Get Seal Piece at WaterSlumsJak and Daxter receive a tip about something interestingat the water slums, so they should go there. At the northeast corner of thedistrict, they'll find a piece of the Seal of Mar attached to a door.
After theytake it, Krimzon Guards will ambush them.The heroes' goal now is to escape from the water slums.They cannot swim, because a security drone can shoot them in the water, andthere are no vehicles for them to steal. They are forced to fight their wayacross the docks and make their way back to the regular slums on foot. Theheroes should use punches, dashing uppercuts, kicks, and just about any othermove to get out alive.Objective: Beat OninGameWith two pieces of the Seal of Mar, Jak andDaxter only need one more piece, and it happens to be with Onin. Before shegives it to them, however, they'll have to pass a little mystical test.Onin will cast forth a series of symbols that match thoseof the buttons on the Playstation DualShock Controller (Cross/X, Square, Circle,Triangle).
For every symbol she throws out, Jak and Daxter must eliminate it bypressing the corresponding button. Do not press buttons of any symbols that arenot shown, or it will count as a miss. The heroes will also miss if they let asymbol fall off of the screen without eliminating it.
When Onin casts multiplesymbols, the heroes can eliminate them in any order. The heroes will gain pointsby successfully eliminating the symbols. They must earn 400 points withoutmissing 20 times.Objective: Use items in NoMan's CanyonWith the Seal of Mar completed, Jak and Daxter can nowaccess the Light Tower, which will help them locate the Tomb of Mar. The LightTower is at the mountain temple area. Go to where the green dot marker is on themap to find the door leading to the Light Tower. (It is at the bottom of thelarge elevator platform near the upper warp gate.) Grind along the pipe, jumpingas needed, to reach the passage at the other side.
Go north along this passageto find the Light Tower. When they reach the Light Tower, Jak and Daxter willput the artifacts in place and activate it. To get back to the city, they shouldhead south along the passage, jumping back down to the city gate at the end.Objective: Pass the FirstTest of ManhoodObjective: Pass the Second Test ofManhoodThe Light Tower has revealed that the Tomb ofMar is underneath the giant statue to the south of the palace. Jak and Daxtershould find a gate there and take the elevator down to the tomb. Unfortunately,a slight problem results in the heroes taking the trials meant for the kid.The heroes begin at the north side of the tomb area.
Atthe starting point, look back along the gate to find two Precursor Orbs. At theflooded central section, look for two more Precursor Orbs behind the pillars tothe south side.
The heroes can take the two tests, which lie in the east and thewest sections, in either order.First Test - East Section:After killing some bugs, leap across the pillarswithout falling into the dark eco pool. Time the jumps to avoid the spikescoming out of the pillars. Now swing across some poles.
Ride the elevatorplatform down to a floor button. Press it to shift the pillars around. Thespikes won't come out of them anymore, so jump across them to a high ledge onthe other side. Break the crate there for some dark eco.
Now swing across morehorizontal poles. Step on another floor button to reveal a staircase under thepillars. Take the elevator lift and go down, killing any bugs getting in theway.Daxter, not being careful, will cause a boulder to rolltowards him, separating him from Jak.
During this scene, Daxter must racethrough a corridor, staying ahead of the boulder. He'll have to jump across anypits in the way.
Eventually, the boulder will break open, revealing a big nastyspider inside. Again, Daxter must run through the corridor to avoid gettingkilled. He can tail lash any small enemies in his path, and he should leapacross the pits, using double jumps if necessary.At the end of the corridor, Daxter has to jump onto thespider webs like trampolines, using them to reach the narrow ledges runningalong the inner walls of the vertical shaft.
When he reaches the top, he has tocontinue through another corridor. Once Daxter passes a door, it will closebehind him, saving his furry orange ass from the spider.Jak can't follow Daxter into the side corridor, so he'llhave to find another way out. Moving onwards, he should swing across the movingpoles and the sliding platforms.
At the last of the sliding platforms, he shouldjump up to the large opening in the wall. After crossing more poles andplatforms, he can step on the floor switch to complete the test.Second Test - WestSection:Jump across the pits and enter thedoor. At the square room, Jak cannot use his weapons.
Instead, he has to punchthe three insects with the red undersides. When Jak steps at the middle of theroom and the insects fall down, he will have a brief period of time to spot thethree red insects before they flip themselves over.At the pool with the electrical currents, dive to swimunderneath the fence and to avoid the electricity. Do the same at the secondpool. At the room with a floor switch, step on the switch to bring up severalcolored tiles.
Jak must leap onto the tiles that blink. If he lands on any othertile, he will be forced to retry. At the third pool, only the middle part isdeep enough for Jak to dive into.Jak will eventually repeat the challenge with the threered bugs, and then he'll have to go through more electrified pools and tilepuzzles. The last part consists of a room with several stones sticking out fromthe ground. Each stone produces a jingle whenever Jak punches it.
Think of thisas a matching game. Hit the two stones that produce the same jingle to eliminatethem. When all the stones are gone, go out and step on the floor switch tocomplete the test.When Jak has passed both tests, he should go through thelarge door to the south of the flooded central section.
Reuniting with Daxter,he will also meet the spirit of Mar, who explains who the Metal Heads (a.k.a.the 'Hora-Quan') really are. Suddenly, the Baron will barge into the room,attempting to steal the Precursor Stone.Boss: Baron PraxisThe battle with Baron Praxis in the Tomb of Marconsists of three phases.
The phase is determined by the amount of life the bosshas remaining, as indicated by the three bars.Phase 1: First,shoot the drones the Baron drops. If the heroes need more ammo, they can getsome from the crates at either end of the walkway. When all the drones are gone,the Baron will throw out several bombs. The heroes should run up to a bomb, linethemselves up with the boss, and then kick the bomb towards him. The bombs willdetonate after a while, so the heroes should move quickly.Phase 2: The Baronwill do the same thing as before, only now he'll also fire his machineguns afterdropping off his drones.
Hide behind the pillars to avoid his bullets. Again,when the boss throws out his bombs, kick the bombs back at him.Phase 3: The Baronwill manage to take the Precursor Stone, and he can now fire powerful energybeams that will rip off chunks of the walkway Jak and Daxter are on.
The patternhere is more or less the same, however. Shoot all the drones, and then kick theboss' bombs right back at him. Watch out for his regular machinegun blasts,too.When Jak and Daxter beat the Baron, he will run off withthe Precursor Stone in his escape pod. There is nothing else the heroes can dohere, so they should return to the hideout.
Released in November 2003, Jak II is the acclaimed sequel to Jak and Daxter. Jak gets throwninto the future and is imprisoned and tortured with dark eco. Daxter, his ottsel sidekick,saves him and his first thought is revenge against Baron Praxis, the ruler of Haven City.On his journey he encounters Metal Heads who are after a precursor stone and hears a prophecyabout the heir to the throne who is somehow the key to beating the Metal Heads.The Baron is after the stone as well. How does Jak fit into it all?Best time on Hero Mode: by Ben 'Mkt2015' Fichter on 2006-06-30, done in 56 segments.to see this player.Author's comments. Thanks to Radix for all he does and thanks to Nate for putting up the and for doing this run as well since it's long and in many segments.For starters, I am never doing a speedrun of this game again. There's a part of me that thinks at some point a person could do a speedrun of this game single-segment, but then another part of me laughs and realizes that it's impossible. There are just too many random things that happen in this game for that to be possible.There are alot of segments because I wanted this to be really optimized and every time you load you get all of your health back, which helps.
I use save warps to save time. In the long run it might only save a couple of seconds, but even a couple seconds every segment ends up being a minute for the whole game.There are a couple times that I accidentally go into first person view. I think, overall, this might happen twice in the whole run.
It always happened right when the moment was getting intense and then suddenly.ack.first person view. Trust me.it sucks when the run up until that point is nearly perfect.For those of you who aren't going to read this commentary and/or don't want to see the whole run, there are several segments that, in my mind, are simply outstanding.1. Protect Site in Dead Town - The 19th segment. With all of my failed attempts and countless tries to figure out the best way to get through this and the fastest way, this is definitely a must see.2.
Destroy Equipment at Dig - The 25th segment. The first time I played this mission I probably died 50 times before I beat it.
Here, I own it.3. Break Barrier at Nest/Attack the Metal Head Nest - The 2nd to last segment. In my normal mode run I attacked as things came to me. Here, I try to run past everything, saving several minutes.
With all of the things that are going on in this level, it's incredible.All 3 missions take up less than 20 minutes.so no, you don't have to watch all 4 hrs and 42 mins.I never went to the Oracle.Escape From Fortress - A friend of mine told me that I could probably do a long-jump at the very beginning. After quite a bit of practice I knew just exactly how many I could do.but then I had to do that, get through the rest of the level, and record it.
Normally I have to load every single time I record, but for this first level I didn't have to do that. I don't use any ammo, so that stays the same and overall time doesn't increase since every time you restart the time resets.
I ended up recording pressing start, skipping the cutscene.and then I played through that first mission about 50 times, connected the two together and voila.Protect Kor and Kid - No real way to mess this up.Talk To Torn/Retrieve Banner From Dead Town - A couple small mistakes but nothing terrible.Find Pumping Station Valve - I tried to do as many long-jumps as I could in this one.Blow Up Ammo At Fortress - I was able to do the two shortcuts I found even better this time. I also got the tank to hit all 4 things at the end faster.Make Delivery To Hip Hog Saloon/Beat Scatter Gun Course - Delivery is easy and I do the scatter gun course faster by leaving as soon as I've reached the minimum goal.Protect Sig At Pumping Station - After I beat this I saw that Sig ended up with about 10% health. I was so surprised that I still won. What surprised me even more was that he ended up with 10% health in the very beginning. I was able to use the peacemaker to quickly kill many metal heads in the middle.Destroy Turrets In Sewers - I killed enemies faster and tried to keep going.
I don't know why I didn't plow through all of the guys I used peacemaker on. Didn't cost much time though.Find The Blaster Mod - I thought I could just get the blaster mod and exit.so this is probably the shortest segment. I ended up going back and doing the gun course later on in the act though. Just like with the Scatter gun course, I did the Blaster course faster by only doing the minimum goal and exiting.Beat Time To Race Garage - I know the city really well now so I saved a couple seconds on this.Win Jet-Board Stadium Challenge - Same as before.Rescue Vin At Strip Mine - Ran past alot of the enemies. Saved quite a bit of time.Destroy Eggs At Drill Platform - Maybe it's just me but when I was studying this one for shortcuts I discovered that there were certain eggs that activated the next section of the stage.so I thought that I could just shoot those eggs and continue. I thought wrong.
I almost had a heart attack when I stopped shooting and got out and there was one egg left, I turned around and saw about 10 guys hovering around me.and I still beat the mission.Collect Money For Krew/Blaster Gun Course - Same as before, unfortunately. No real way to save time.Find Pumping Station Patrol - I did a small shortcut in the beginning. Saves maybe a second or two. This was a very difficult mission, and that shocked me.
Strategy: Don't get electrocuted.Talk To Onin/Find 3 Artifacts In Mountain Temple - I ran past 2 of the guys with shields and I didn't have to collect any gems so that made this a couple minutes faster. I dodged boulders first just to get it out of the way and because I hated it when I got the other two and then screwed up horribly on boulder dodging.Turn On 5 Power Switches - Same as before.Ride Elevator Up To Palace/Defeat Baron At Palace - It was my intention of making this two segments but I accidentally went ahead and beat him and I did it fast so I kept it.Shuttle Underground Fighters - I tried to beat this with only one vehicle but I think that'd be very unlikely. I don't think it cost much time though.Protect Site In Dead Town - There's several months separating the previous segments and this segment. I tried it for an hour or so and it was just too difficult. I was also getting ready to move and I knew I had other things to worry about. Even after I moved I knew that the first segment I had to do was get past this hard one so I just kept putting it off.
I did a shortcut that caused me to fall into the water and take damage and then the strategy was to jump over the stingers. I didn't want to hide behind the pillars as I picked off the guy.so I ran toward him and just started shooting. I am amazed that I was able to pull the whole thing off. I took several minutes off because of it.Catch Scouts In Haven Forest - I hate this mission.not because it's hard but because it's tedious.
It took the same amount of time as the previous one so I kept it.Destroy Cargo In Port - Same as before.Rescue Lurkers For Brutter - Same as before. The rescue lurkers missions are the only ones in the game that just feel out of place.Check The Bazaar/Intercept Tanker - I used Dark Jak here to conserve ammo.Escort Kid To Power Station - Sometimes there's alot of guys you have to shoot and sometimes hardly any at all. Easy mission.Destroy Equipment At Dig - Here I get to show off my Tonk Hawk skills. Nine out of ten times that first guy would hit me before I finished grinding. This time I was very lucky. I saved a bit of time near the end by jumping from the top rail and landing on the rail at the bottom.
I was hoping I could jump directly from that rail to the jump pad.but I don't think it's possible.Drain Sewers To Find Statue - At one point I went to the right instead of the left. Might've saved a second or two, but that's it.Check The Water Slums/Get Seal Piece At Water Slums - I did the same strategy as before. The civilians have to cooperate and not bump you into the water. Thanks go out to the person in the forums who mentioned getting on the hoverboard so I didn't have to get the dark bomb.Win Class 3 Race At Stadium - Same as before.Blow UP Strip Mine Eco Wells - Same as before.Destroy Ship At Drill Platform - I thought this mission was going to be the end all of this.
Yes, this mission is insanely difficult.but it takes alot more luck than skill. After many failed attempts I just pressed record and just kept at it for about 30 minutes and then I beat the wave of 40.and finished the mission.Hunt Haven Forest Metal Heads - This time I remembered where everyone was at so I killed much more efficiently this time. I think I saved about a minute on this.Get Seal Piece At Dig - Same as before, but this time it was much easier for some reason.Destroy 5 Hellcat Cruisers/Beat Onin Game/Use Items In No Man's Canyon - I made this all one segment because, frankly, it gets tiring having so many segments and I knew that Onin's game and the mission after that were easy so why not. Destroying the 5 Hellcat Cruisers was always hectic. This time it was less so. At the end of this segment I saved it right next to the door leading to the tests of manhood. When I loaded it I was right next to the palace.
The nice thing was that I was able to get in a vehicle right away and get over to the tests of manhood in only a few seconds.Pass The Tests Of Manhood - I made each test it's own segment so I could optimize them a bit more. On the first test of manhood, near the end, I skip a platform. Saves a couple seconds. On the floor puzzle I memorized exactly where each place to jump was at to save time.
I was able to do the music puzzle faster, but it's still not fast. I am hard of hearing and not good at recognizing notes. I'm sure a person with better ears could probably shave off twenty seconds or more. I was more worried about the music puzzle then not getting electrocuted because I knew that I could go through the water perfectly and then take a long time with the music puzzle. Anyway, I saved a minute overall.Defeat Baron In Mar's Tomb - I was able to hit him with 4 bombs each time, so that made it a bit faster than the previous attempt.Rescue Friends At Fortress - This mission is probably the hardest mission of Act III.
In the old video I killed all of the guys and then went back and hit the 4th switch. In this one I go ahead and hit all 4 and then take the rest of the guys out. Most of the time you'll get hit as you jump over a gap.and if you get hit you just go straight down. To try and prevent this I jumped, did a spin-shot and then jumped again. I saved quite a bit of time by jumping on top of the lasers instead of going around them on the left. In my last few attempts I thought about the part where you 'have' to get on the hover board, go into the half-pipe and then get out on the other side.
No matter what I did it seemed the electricity would always get me. I thought about doing a roll-jump to get to the other side. When I actually tried it I ended up just jumping down, walking over and then jumping up the side.however, if you read the guide it says that jumping isn't an option and only the hover board works. Shows what they know.Protect Hideout From Bomb Bots - I tried alot of different things against the bomb bots. I tried becoming dark jak and just kicking them, but that didn't work. I tried shooting them and spin-kicking them as fast as I could, but that didn't work.
At one point I thought that I could steal a krimzon vehicle (the small kind) and shoot them with the vehicles weapons, but it only fired over the bot. For awhile I assumed that I wouldn't be able to beat the mission without more ammo, so I skipped it and recorded the Escort Men in Sewers mission. Unfortunately, getting there from where I was at, completing the mission and getting back added about 4 minutes of driving time, so I went back and tried the mission again and again. I'd always start with the northern most bot and then come back and take out the other two, but that never worked.
The last four or five tries I did I started with the southern most bot and then took out the other two. This was easier because I didn't have to cross paths with the cannon only a little ways away.Win Class 2 Race At Stadium - The 2nd race is pretty much the same as before.Escort Men Through Sewers - I was able to get through the next mission, but I normally had barely any or no ammo left. I knew I would need some ammo for a couple missions later.
Earlier I had thought that ammo wouldn't be a problem and that I could skip getting the peace maker. Well, I had to get ammo before the mission and I made sure I got some peace maker ammo. That way I was able to take out many hose heads at the end of the mission with 2 shots of peace maker.Beat Erol In Race Challenge - It wasn't as close of a race.Get Life Seed In Dead Town - I saved a couple seconds by not worrying about the guys in the beginning.
I also saved a few seconds by not shooting the last guy and instead going up to him and punching him.Bring Life Seed/Protect Samos In Haven Forest - There was initial strategy and the idea that I could take out the flyers without getting hit with electricity by standing on the railing, but in the end, I was just trying to survive.Destroy Eggs In Strip Mine - Same as before.Destroy Drill Platform Tower - I didn't worry about the guys at the very top so it was a bit faster that way. I also did a few long-jumps to save time.Rescue Lurkers For Brutter - It's a bit faster if you destroy two of the flyers at once and then rescue the guys. Rinse and repeat.Win Class 1 Race In Stadium - Same as before.Explore Palace - I ignored the guys to the right in the beginning, long-jumped and then long-jumped again. Took out the guys up close with the scatter gun to save time.Get Heart Of Mar In Weapons Lab - I use one peacemaker ammo in the beginning and then I was just trying to get through the guys without getting hurt. I picked up a thing of health just in case, did some spin-shots halfway through to make things faster and then the rest was just running more to save time.Beat Krew In Weapons Lab - He has more health so it takes another minute or so to beat him.
I didn't purposefully 'stock-up' on ammo.but that was the end goal.Beat The Metal Head Mash Game - I wanted to beat it without hitting a red one. Yay for me.Find Sig In Underport - I hit a bomb in the beginning to save time.Escort Sig In Underport - I saved time by spin-kicking and then punching the blocks.Defend Stadium/Check The Construction Site - I Tried to conserve ammo in Defend Stadium.Break Barrier At Nest/Attack The Metal Head Nest - I did this much faster than before. I didn't bother with the spiders. This is several minutes faster.Destroy Metal Kor At Nest - This is really tough. Even peacemaker ammo that I had saved up doesn't do much against him.
After I got done with it I tested to see how much time I had left before another minute occurred. It turned out to be about 45 seconds.which meant that if I had beaten Kor 15 seconds faster this whole thing would be a minute shorter; however, I soon realized that being 15 seconds faster wouldn't happen.It is hard to judge seconds in this game because you're only given whole minutes. Seeing my times near the end frustrated and confused me because all of the seconds I had gained earlier in the game now showed up, so a segment could be 5 minutes instead of the previous 4 but still be a shorter segment, if that makes sense.
Because of this, I initially always tied my previous times or did better, but in Act III I'd go back and forth. One segment I'd be ahead by 32 minutes and then the next segment I'd be only 31.even though I was certain that I'd done better/gone faster.
The only missions that took longer than before was Bomb Bots, beating Krew and beating Kor. Each mission took 4 minutes instead of the previous 2. I know that if a person went back and did this game on normal they would be 6 minutes faster right away. Add into account that all enemies would be easier 10 minutes could probably be shaved off.so 4 hrs 32 mins?Return to the, the, or the.